Task: Forward Jump Animation You will be creating a simple forward jump animation based around your own research, your planning will incorporate a minimum of “Seven Key Poses” as per the drawing referenced below. The jump animation will start and end roughly in a neutral standing pose. In addition, you are encouraged to create a half step approach to the jump with an anticipation followed by the integration of the seven key poses and ending with a simple wave; essentially you are to add acting moments before and after the actual jump.
Source: Richard Williams The LEGENDARY Animator's monumental published work "The Animator's Survival Kit"
Stages of your work: 1.0-Research Muybridge’s studies of a human jump, included are links below directly from my YouTube channel, examples you may wish to study and incorporate. From your research analysis create a one sheet breakdown of the poses you would like to execute, submit it in your package accordingly as a JPEG still image of your notes, showcasing your breakdown poses and timing considerations for your jump animation
1.1-Select a Rig Agora has by far the most stable rigs to work from, last year most students used the Mikey Rig; all rigs need my final approval, after reviewing a test shot you created using the rig. Link provided below: https://agora.community/assets
1.2-Block-Out the Initial Main Poses for the Jump Animation. Remember to also consider the Anticipation leading to the Jump, as well as the waive after the landing documented in your planning sheet.
a. Neutral Standing Pose b. Anticipation (Squash) c. Jump (stretch), contact with the ground d. Mid Air Hang (Squash) e. Fall (stretch), contract with the ground f. Recovery (Squash) g. Settle/ Neutral Pose
1.3-Create a simple 3D modelled set, no real-world textures required, colouring basic primitives are permitted, including a simple lighting system for the final shot.
1.4-Demonstrate your Workflow (showcasing the Progression of your shot), block out your key poses (with the approved rig by me in advance) from your planning sheet, animation to be set to 1920 X 1080 at 24 FPS. 1.4 A Playblast of Progression (can be Playblast files or Frame by Frame Renders) 1.4.1a- Initial Blocking of Character framed (rule of Thirds) and composed (FG, MG, & BG) 1.4.1b- Spacing & Movement- paying close attention to Arcs of Body Parts 1.4.1c- Timing 1.4.1d- Graph Editor work (Cleaning Up Your Function curves) Jump Animation Refining your Curves https://youtu.be/8fm6Uglsygo?si=MMRNeWS0cS0pM6Hl 1.4.1e- Final Polish
https://youtu.be/UGUjDpBKPp42.0-3D Animation Package Submission Render Output with simple colours and lighting (No Textures) frame by frame 1920 X 1080 of Final 3D Animation following the direction of your storyboard panels. Submit all pertinent Maya files and place all key stages of your work in Premiere and output the file format to be MP4. You are welcomed to add a sound track to the final animation, completely optional, no lyrics, simple beats please.
Note: All Stages of your work are to be showcased in one Final Video File 1 Slate- Title-Your Name- Gr 11 Animation-Final Evaluation: Jump Animation -Teacher: Mr. Balian- 2 seconds 2 Final Rendered Animation 3 Slate- Title-Research- 2 seconds- JPEG Still of your Research 4 Slate- Title-Storyboard – 3 seconds 5 Slate- Title ONLY - Playblasts of Progression- 2 seconds 6 Slate- Title- Blocking-Playblast 7 Slate- Title- Spacing & Arcs-Playblast 8 Slate- Title- Timing -Playblast 9 Slate- Title- Graph Editor-Playblast 10 Slate-Title- Final Polish 11 Slate- Title- Gr 11 Animation -Your Name -Final Evaluation: Jump Animation- Teacher: Mr. Balian- School: Castlebrooke Secondary School- Credit the rig used.