For this unit, my goal is to have everyone create a few fundamental animation exercises, culminating in the end with a super short animation, incorporating a ball, a lightning flash and a ghost, showcasing the skills you learned in this unit.
Principles of Classical Animation Explained: Please watch the 3 videos below, take notes, implement a few of the principles in the following 2 activities, they each explain aspects of the principles in their own unique way.
Let's start with two ball bounce activities.
Activity 01: A Perpetual Ball Bounce without Squash or Stretch.
Activity 02: A Perpetual Ball Bounce with Squash or Stretch, applying the principles, of weight, timing, Squash & Stretch and adding a shadow for the ball- just for fun!
Please take your time with the above two activities, rushing it will not help you appreciate the complexities within such simple animation exercises, experiment, take risks, change your timing, spacing, weight and ball volume, remembering to document all your stages of progress.
Activity 01- Perpetual Ball Bounce, with Ease-Out and Ease-In.
Activity 02- 2 Second Perpetual Ball Bounce, with Squash & Stretch, including animated Shadow.
Recorded Lessons
Culminating task, right after the first two activities.
Option A: Based on the two planning boards below, create a 2D animated scene, please do not go beyond 6 seconds. Animation Direction 1.0-Moving a Cube from Position A to Position B 1.1-Add a hold, and then a Fast Out like a Rocket Ship going up in Translate Y 1.2- Apply a Jump Action from your initial Movement from A to B 1.3- Incorporate Squash & Stretch to Your First Movement of the Jump/ Take Off, Landing as well as the Rocket ship style take off Up direction. 1.4-Apply the Principle of Anticipation to your first movement 1.5- Work on Timing and Weight 1.6- Export all your stages of progress into short clips. Submit, one video of all your progress and final movie all into one MP4 file.
A Short Animation Based on the 3 Story Beats Below. Please do not go beyond 6 seconds of animation. Act1, possibly a lightning strikes the ball, Act 2, the ball then cracks open, and Act 3, a ghost comes out and flies away. Beginning, Middle and End, three simple actions to plan around your animation.
The Ball Bounce Activity using Autodesk SketchBook Pro, unfortunately no longer free