Task: You have been hired by a Game Studio in Toronto, placed on a team to create an interior space of a game environment, including all supporting assets within your scene. You may create an interior space for a craftsman, baker, healer,(suggest your own theme) a wizard from medieval times, your choice, feel free to suggest your own theme back to me for approval. As far as your shot, the scene is within an interior space, possibly a room for living, a laboratory, place for work and so forth; research wisely, bring in supporting researched elements to help you along with your design process and most importantly enjoy the journey of learning. NEW Direction: Remote Learning Stages of Our Work Let's start with our Research & Analysis Select a Theme to work and build assets Practice your DRAWING FUNDAMENTAL exercises, to build the necessary skill sets for this unit. Generate 8 to 12 interior assets that you would like for this assignment in direct connection to your theme. Choose 4 of your assets that would like to showcase your design process in greater detail. Build your Final Package
Note: we do not need any digital drawing tools, the entire project can be created on paper, with the added option of adding shading and colour using pencil, crayons, crayola, markers and or water colours. The final package will be placed and worked within into a Google Slides to final completion.
Deliverables: The entire design process documented in stages, using legal size(14”X8.5”) paper in landscape format, all pages then converted to PDF, including a title page.
PAST Suggested Constructs to be Created: -Walls, windows and doors, Eating space, Sleeping space, Fireplace for warmth and also Cooking space -you are welcomed to create additional items to support your proposal
Your goal will be to model the interior space using simple 3D primitives and polygonal box modelling techniques by way of the extrude tool. Remember to sketch your ideas with a simple colour pallet, inspired by your research, create rough drawings of the major items that will go into your space. Your drawings can be either, Orthographic, Isometric, and 1 or 2 point Perspective. Please review my examples below...
Career Pathways 3D Modelling and Concept Design skills may lead to many creative career pathways, such as architecture, interior design, stage design, civil engineering, digital illustration, game texture artist and many more.
Stages of Our Work (this unit of study has been revised due to Remote Learning )
Drawing Activities: Concepts and Form Generation Techniques Through the incorporation of simple primitives, such as cubes, spheres and cylinders, most of our game assets can be built using such constructs-lots of fun!