Task: You have been hired by a Game Studio in Toronto, placed on a team to create an interior space of a game environment, including all supporting assets within your scene. You may create an interior space for a craftsman, baker, healer,(suggest your own theme) a wizard from medieval times, your choice, feel free to suggest your own theme back to me for approval. As far as your shot, the scene is within an interior space, possibly a room for living, a laboratory, place for work and so forth; research wisely, bring in supporting researched elements to help you along with your design process and most importantly enjoy the journey of learning.
NEW Direction: Remote Learning Stages of Our Work Note: Please reference the images in the area below, that directly connect to the stages of this assignment.
Research & Analysis Select a Theme to build your references around, as noted in the introductory paragraph above.
Generate 8 to 12 interior assets that you would like for this assignment in direct connection to your theme. Choose 2 ASSETS (review below the slide on the Potion Bottle and The Magic Wand showcasing references, notes of intent, ans 4-2-1 process)) that you would like to further develop in greater detail, in order to showcase your design and creativity process. Think of it as Signature Pieces, game assets that you are most proud of that connects directly to your chosen theme.
Create your Schematic Floor Plan A schematic floor plan showcasing your interior elements/ game assets with noting
Build your 3D Room You only need 2 walls and floor to build on
Build your Interior Game Assets in 3D Model a number of your elements from your floor plan Add simple non textured colours on your assets, let's keep this process simple, more instructions one we reach this stage together.
Build your Final Package The entire process with a title page(legal 14" X 8.5") is placed into Google Slides/ Adobe Illustrator and then exported as One Single PDF document
Suggested Constructs to be Created: -Walls, windows and doors, Eating space, Sleeping space, Fireplace for warmth and also Cooking space -you are welcomed to create additional items to support your proposal
Your goal will be to model the interior space using simple 3D primitives and polygonal box modelling techniques by way of the extrude tool. Remember to sketch your ideas with a simple colour pallets, inspired by your research, create rough drawings of the major items that will go into your space. Your drawings can be either, Orthographic, Isometric, and 1 or 2 point Perspective. Please review my examples below...
Career Pathways 3D Modelling and Concept Design skills may lead to many creative career pathways, such as architecture, game artist, concept artist, interior design, industrial design, stage design, civil engineering, digital illustration, game texture artist and many more.
Stages of Our Work (this unit of study has been revised due to Remote Learning )
Blender 3D Recorded Lessons for this Unit
Intro to Blender Lessons
Introduction 3D Subdivision Modelling Lessons
Project Related Lessons
Digital Painting Lessons
Full review of the rendering (adding colour and shading) process.
Generating a Floor Plan
Drawing Activities: Concepts and Form Generation Techniques Through the incorporation of simple primitives, such as cubes, spheres and cylinders, most of our game assets can be built using such constructs-lots of fun!