Task: You are given the challenge to create a short Zombie Walk Cycle, one full cycle (Contact, Down, Passing, Up and Contact X 2), as per the reference image above. From your reference footage, using either Krita or Photoshop, create a Front and a Side view planning sheet of your key poses, just like the image above from Richard Williams, export the image as a JPEG, place it in animation your scene for your blocking stage.
Set: As far as set design, you are encouraged to incorporate the textured models and assets from the previous unit.
Stages Of Our Work: Reference, Analyses, Blocking, Steps to Spline or Plateau, 1st Polish, and Output of Final Animation. Please keep in mind that we need to showcase our process and progress of each of the above stages to warrant a passing grade, without the documentation, the summative will not be considered complete, hence course credit in jeopardy.
1- Reference- online and personal acted-out footage of a zombie walk, gathered information from the numerous resources below.
Additional references that may be of interest: Walk with Limp Young Adult Male https://www.youtube.com/watch?v=AG_eITx8miE Zombie Gait Deviation (university of Alabama) https://www.youtube.com/watch?v=J0ww3okxG9o Any Walking Dead footage
2- Analyses- Study the walks in terms of 5 key positions of a walk cycle (Contact, Down, Passing, Up and Contact X 2 Both Sides if applicable). Notice where the hip and shoulders are for each step. Notice the head movement. Notice the arm swings. Notice the feet placement for every pose.
3- Blocking -Bring your set and rig into the Maya Note: Please only Reference your Rig into Maya, safest approach to not having a lag within your scene... Pose your Extreme poses into your set. Add your Breakdowns. Add your In-Betweens. Keep the entire file in Stepped Mode. Remember to make Playblasts of all your progress.
4- Polish your work Convert your Keys in the Graph Editor into Plateau or Spline. Tweak your poses.
5-Final output Render using Maya Hardware or with a simple Arnold Skylight. Shot size: 1920 X 1080 Playblast and Renders in MP4 file format with minimal lights. Please showcase all your progress based on the above stages into your PDF and final Movie package.