3D Animation Fundamentals for High School Students
We will be working through a few activities to build foundational animation skill sets.
You will be asked to recreate a 2 Cube Jump Animation, where the first action causes the second cube to react, by possibly sliding forward and then taking off like a rocket.
Within your animation you are to apply the following Principles of Animation, Anticipation, Squash & Stretch, Slow out and Slow In, Arcs, as well as Timing and Spacing.
Please watch the linked videos below for an overview, keeping in mind that the principles can to all be applied like a checklist, it will take time and years of practice to develop your skill sets as an animator.
A note about the Principles of Animation, it is thanks to Walt Disney that hired and challenged his animators to create the illusion of life, by delivering animations through the the lens of performance and entertainment. At the time when the principles were being explored and developed, they were at the time a close guarded studio secret. Eventually, animators moved around from studio to studio, applying aspects of the principles and developing their own interpretation accordingly.
I won't be asking you to ever memorize the 12 classical principles of animation, nor will you have to have all 12 principles in every animated shot; however through the activities you will build your learning in stages and apply the principles accordingly.