Task: You have been hired by a Game Studio in Toronto, placed on a team to create an interior space of a game environment, including all supporting assets within your scene. You may create an interior space for a Craftsman from a Guild, Baker, Healer, an Alchemist, a Wizard from medieval times(You may also reference a movie, series, or a game you have played); suggest a theme back to me for approval. As far as your final shot, the scene revolves around an interior space, possibly a room for living, a laboratory, place for work and so forth; bring in supporting researched elements to help you along with your design process and most importantly enjoy the journey of learning!
Stages of Our Work: Research & Analysis, Interior Assets Creation (2D Digital Painted), Floor Plan(2D Digital Painted), Build Interior Architecture (3D), Build Interior Assets (3D), Add Colour to All Objects, Add Lighting, Prepare Final Package.
Research & Analysis Select a Theme from your references images, analyze what makes the visuals interesting to you, in terms of form and possible points to design your own assets from; this is a very important stage to build the entire direction of the assignment from- let's do this!
Generate 8 to 12 Concept Sketches Digitally Painted Assets that would go into your space, essentially, tools, furniture and supporting elements.
Signature Piece: Choose 1 ASSET that would be designed in greater detail, think of it as the object that best connects to your theme, considered as your "Signature Piece", for me is it the lectern that houses my manuscript, wand, potion bottle( review image below).
Floor Plan (Create your Schematic ) A schematic floor plan showcasing your interior elements/ game assets with noting of all proposed elements that will go into your space.
Build your 3D Space You only need 2 walls and floor/ground to start the process. Students tend to add, door, windows, pillars, beams and so forth a this stage.
Build your Interior Game Assets in 3D Model a number of your elements from your floor plan. Add simple non textured colours to your assets, let's keep this process simple, further instructions will be provided as we progress each stage together. Your goal will be to model the interior space using simple 3D primitives and polygonal box modelling techniques by way of the extrude tool.
Suggested Assets/Constructs to be Modelled: Walls, Windows, Doors, Eating space, Sleeping space, Fireplace for warmth and, depending on your theme also a Cooking space. Additional items can be modelled to support your proposed theme accordingly, with Teacher guidance, approval and feedback- good stuff!
Colour All 3D Structures and Game Assets
Lighting Your Scene
Final Package The entire process with a title page(legal 14" X 8.5") is placed into Google Slides/ Adobe Illustrator and then exported as One Single PDF document
Career Pathways 3D Modelling and Concept Design skills may lead to many creative career pathways, such as architecture, game artist, concept artist, interior design, industrial design, stage design, civil engineering, digital illustration, game texture artist and many more.
Stages of Our Work (this unit of study has been revised due to Remote Learning )
Blender 3D Recorded Lessons for this Unit
Project Related Lessons
Introduction 3D Modelling in Blender, and Subdivision Modelling Lessons
Intro to Blender Lessons
Digital Painting Lessons
Generating a Floor Plan
Drawing Activities: Concepts and Form Generation Techniques Through the incorporation of simple primitives, such as cubes, spheres and cylinders, most of our game assets can be built using such constructs-lots of fun!