We will be working through a number of activities to build a strong animation foundation skill sets, in order to eventually animate full 3D character rigs using Autodesk Maya.
A note about the Principles of Animation, it is thanks to Walt Disney that hired and challenged his animators to create the illusion of life, by delivering animations through the the lens of performance and entertainment. At the time when the principles were being explored and developed, they were at the time a close guarded studio secret. Eventually, animators moved around from studio to studio, applying aspects of the principles and developing their own interpretation, development and direction accordingly.
Since both Gr.10 & Gr.11 Animation courses are open, everyone will go through a progression of animation exercises to build foundational skill sets, while also learning the following Principles of Animation. Squash & Stretch, Anticipation, Timing & Spacing, Slow Out & Slow In, Arcs, Staging, (Follow Through & Overlapping Action and Secondary Action will be addressed in greater detail through the Grade 12 animation course) as well as the workflow method of animation, Pose to Pose and or Straight Ahead Animation.
I won't be asking you to ever memorize the 12 classical principles of animation, nor will you have to have all 12 principles in every animated shot; however through the activities you will build your learning in stages and apply the principles accordingly.
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