Animation Unit Creating a Low Poly Post Card Students choose Theme according to interest. Scope: Students are given the challenge to create a scene, based on an approved theme, built on research, sketches, incorporating simple shapes and geometric elements, progressing to a 3D Environment to build their proposed scene, using simple low polygonal primitives, box modelling and extruding techniques to implement all their necessary elements, adding simple colours and lights, that goes into their proposed themed shot. Lastly, placing all the elements in a framed shot, using principles of Typography and Composition, such as, hierarchy of information, rule of thirds and framing to communicate their proposed Post Card Scene. Theme Options: Snowman with a hut and trees, Santa's village, Clock Tower village, a Minecraft Scene build with Cubic Forms, a city scene with buildings with the addition of a space ship and or a robot, or possibly a scene from a story, movie or a scene from game that they are interested in... Teacher Direction: Please showcase the following links and have a class discussion regarding, creativity, expression, art, game design, points of inspiration, journey of acquiring skill sets to express communicate such ideas, as well as possible links to future career pathways and post-secondary destinations that offer such programs.
Possible Career Pathways: This unit opens suggestions to certain career pathways such as: Architect, Animator, Game Designer, Interior Design, Industrial Design, Artist, Game Art, Game Textures Artist, Set Designer for movies and many more ... Research Links to various artists https://www.artstation.com/artwork/zAPGKQ
Process Let's start with building our tool set to communicate, please start each class with ten minutes of warm up sketching exercises, through time we will all acquire such skill sets to communicate our ideas. website link: www.abalian.com/drawing-fundamentals.html
1-research theme, plus references of all elements that they would like to incorporate in their scene. 2- Discuss direction with Teacher and receive suggestions and for the "go-ahead" approval. 3- Sketch out concepts, thumbnails of all items loosely, in order to develop ideas 4-Practice the Learning Blender Lessons at school and at home 5- Create simple low polygonal elements in scene, duplicate elements as necessary, eventually work towards extruding polygons to make more complex shapes.
Recorded Lessons to support the Learning
My Grade 09 Exploring Technology Playlist on YouTube
Please feel free to go through the list of recorded lessons, hopefully you will find a number of the items to be cross-curricular in nature, being helpful beyond Technological Education.
NEW Blender Lessons I have made the decision to deliver my program to be as much as possible software agnostic, making the approach towards free software that is not too taxing in terms of hardware for home and school use. working my way to incorporate Blender into our program, the entire file is less that 200MB, has the ability of creating 3D Objects with ease, Colour and Texture primitives, Sculpt objects, 2D & 3D Animate characters, composite shots, as well as VFX, it's simply mind boggling as to the ability breadth of possibilities within this application.
Recorded lessons can be found below for all my grades.