Leonard Cohen’s “Tower of Song” (themes of endurance, creativity, isolation, and artistic legacy)
The final product is a design process portfolio showing the evolution from simple shapes to a fully rendered conceptual tower.
Learning Goals Students will:
Apply the Design Process from ideation to final presentation
Develop sketching, digital abstraction, 3D modelling, and visual communication skills
Explore conceptual architecture through post‑apocalyptic and deconstructivist lenses
Produce a professional design portfolio documenting all stages of work
Deliverables Students submit:
Research & Analysis
Concept Sketches Explorations
Krita abstract studies
Card stock model photos
Blender blocking models
Blender greater Detail Model
3D Renders
Final Google Slides portfolio (14" × 8.5") exported as PDF
Intermittent Work in Progress files (Krita + Blender)
Final file named: FirstName_LastName_DeConTower
STAGE 1:Research & Analysis Even though at the moment I am not in our Tech Design classroom (AKA: Design Studio) with you, this stage is still an essential part of your design process. Think of these questions as a form of “post‑design rationalization” — a chance to look back at your influences, clarify your ideas, and strengthen the direction of your project. This reflection helps consolidate your thinking and ensures your tower has a clear conceptual foundation. All of this is valuable and completely aligned with the work of real designers.
Reflection (Answer in 1–3 sentences each): 1. What visual ideas stand out to you in Woods’ drawings? (Think: fractured shapes, tension cables, floating structures.) 2. What feelings or moods do his drawings create? (Think: unstable, futuristic, damaged, hopeful.) 3. What is one idea from Woods that you might use in your tower?
Reflection (Answer in 1–3 sentences each): 1. List 2–3 features of deconstructivist architecture that you find interesting. 2. How do deconstructivist buildings break traditional rules? 3. Which feature could influence the shape or structure of your tower
Leonard Cohen: Tower of Song "There is a crack in everything That's how the light gets in" – Leonard Cohen
Reflection (Answer in 1–3 sentences each): 1. What do you think Cohen means by “a crack” and “light”? 2. What emotions or ideas do Cohen’s words inspire in you? 3. How could these ideas influence the mood or meaning of your tower?
BRINGING IT TOGETHER — Your Design Direction Answer in 3–5 sentences total: • What visual ideas from Woods + de-constructivism do you want to explore? • What themes from Cohen connect to your design? • What might your tower look or feel like based on your research?
Submit your Research & Analysis in a maximum of four slides. Slides 1–3 should summarize your findings from the three research areas: • Lebbeus Woods • Deconstructivism • Leonard Cohen’s Tower of Song
Slide 4 becomes your Design Statement. This final slide should consolidate your insights and clearly describe the design direction you are taking for your Tower of Song project. All four slides from this stage will be included in your final Google Slides presentation.
Assignment Workflow The stages below are to be submitted into your Google slides, right after Research & Analysis.
Stage 2 — Foundations: Sketching Shapes Goal: Build confidence with form, proportion, and visual thinking. Students complete:
Basic 2D shapes
Combined shapes
Rotated, stretched, fragmented shapes
Early explorations of “tower” silhouettes
Focus: looseness, experimentation, quantity over perfection.
Stage 3 — Abstracting Like Lebbeus Woods Goal: Move from simple shapes to conceptual architectural sketches. Students study:
Stage 4 — Digital Abstraction in Krita Goal: Translate hand sketches into digital abstract studies. Students:
Import their best sketches
Rebuild them using shapes, layers, masks, and brushes
Explore colour, contrast, and structural emphasis
Produce 2–4 digital abstractions
Focus: clarity, composition, visual hierarchy.
Stage 5 — Card Stock Massing Model Goal: Move from 2D abstraction to 3D form. Students choose one of their strongest sketches and build:
A rough card stock massing model
Emphasizing major volumes, voids, and structural gestures
No fine details—just form, balance, and silhouette
Students photograph the model from 3–5 angles. Focus: physical spatial reasoning.
Stage 6 — Blender Blocking Model Goal: Translate the physical model into a digital 3D blocking study. Students:
Block out major forms using cubes, cylinders, planes
Avoid details—focus on proportion and structure
Experiment with lighting and camera angles
Save incremental versions to show progression
Focus: digital spatial reasoning and iteration.
Stage 7 — Final Blender Render Goal: Produce a polished conceptual image of the tower. Students:
Refine geometry
Add simple materials
Set up lighting for dramatic effect
Render at high resolution
Export final images
Focus: mood, atmosphere, clarity of concept.
SIDEBAR
Advanced Design Exercises
Please Start With The Lessons Below: Exploring Volumetric Forms, Making Connections to our Research
In Class Activities: Generating Abstract Forms from our Research (Note: This is for Students who are thinking of pursuing to continue their Education at a post-secondary Architecture University)